Friday, September 9, 2011

The Nintendo Wii: A Retrospective

As we come toward the new Nintendo system, the Wii U (which can't be uttered without a chuckle or two) - not to mention the 3DS - what can be said of its predecessor? Really, I can't think of more than ten games that were by any means phenomenal for it. Its most intriguing feature (which drove me to buy the system) was the Virtual Console. However, the PS3 and the XBox have similar functions, with arguably better and less outdated games.

The other feature, which grabbed the attention of the avant guard (for lack of a better term) of gamers is the Wii remote, which allowed a new kind of gaming altogether. But was this crux that ultimately saved or doomed the system? So few games were memorable. And yet the Wii had probably more success or at least the same as the XBox and the PS3.

For a comparison, let's look at the Gamecube. That system has a plethora of memorable games, and not just signature Nintendo ones, like Resident Evil 4, Skies of Arcadia, Tales of Symphonia, and so on. To be fair, the Wii had some non-Nintendo games that were good, but most were gimmicky and nuanced from normal game play. This includes but is not limited to Muramasa the Demon Blade (which I reviewed here), A Boy and his Blob (which I have heard is good) and Zack and Daxter. But the Gamecube, in my opinion, still rises above the Wii. This is because it is compatible with games that use a regular controller, allowing for more flexibility for game developers. The Wii remote almost seemed to hamper it.

As someone who owns a Wii, I am on the hunt of owning an XBox or PS3, for nothing less than owning those games that the Wii is not compatible with (Arkham Asylum, Castlevania Lords of Shadow, etc.). The gimmicky nature of the Wii doesn't enthrall me enough to want it as my only console. Sure, it has great Nintendo-made games, such as Metroid Prime, Metroid Other M, Fire Emblem, and especially Brawl, but it seems that the cons outweighed the pros in the end with the Wii. Maybe. I am, and will remain, a Nintendo fan, and the Wii will always have a special place in my heart. There are just times when I feel like I was cheated.

So as we look forward to a new system and new horizons, Nintendo fans take heart! It looks like, as usual, Nintendo is the leading force in the newest forms of gaming. Before the Ipad or the Ipod, there was the Nintendo DS. Before the Playstation or the Xbox, there was the NES. I guess we can't credit Nintendo for Pong, but it did come out with a trading card game long before computers were a part of regular life.

I don't think I will purchase a Wii U (giggles) straight away, but I look forward to seeing what Nintendo is coming out with, as always. Hopefully, I can beat all the Zelda games before the Skyward Sword comes out. Game on!

Sunday, August 14, 2011

Fire Emblem Sword of Seals review

Fire Emblem: The Sword of Seals, one of the only six Fire Emblem games never to be released in America. It came out in Japan for GBA shortly before Smash Brothers Melee, time enough for the hero, Roy, to be a character in the fighting game. Should it have been released in America? Let's take a look.

Gameplay: Like all Fire Emblem titles, this one is a turned-based SRPG, where you control a number of units to move in certain patterns across a chessboard-like map, to either fight, wait, use magic, and so on. And also, if you lose a unit, it dies forever. That's a feature of Fire Emblem that probably no one likes, but it adds to the suspense of it. You feel a sense of accomplishment when you use a character for an extended period of time, change their class (which I will explain momentarily), and have them walk into the middle of the battlefield, knowing that they will annihilate any enemy they fight.
Like I said, the characters change class. If you have a certain item, you can change them from Mercenary (a sword user) into a Hero (for example), and their stats will go up from the change. There is also a weapon triangle, where swords best axes, axes best lances, and lances swords. I could go into greater depth, but it plays like any other Fire Emblem. The only real difference is that there is only one goal in each chapter, which is to capture the throne. This makes it somewhat monotonous, as in previous and later titles there are other goals (such as protecting the throne). 

Story: Ugh. The story is really boring in this one. You go through it, with boring political regimes being the focal point for the longest time. X is in cahoots with Y, and you must stop them from doing Z, and so on and so forth. I would just skip the story if I were you. The motive of the main villain is actually quite poignant, though. And a little nihilistic. You'll find out if you play the game.

Music: Typical Fire Emblem fair, here. Nothing too stimulating, and when the music that is stimulating plays, it only lasts for half a second. It's less impressive than the successor, Fire Emblem the Blazing Sword (which came in 2001, and was the first Fire Emblem in America). Really nothing much to talk about here.

Overall: Really, you should only play this game if you are a Fire Emblem fan. It's kind of tedious to get through it (especially without Gamefaqs, I couldn't have done it without). The only way to play it in English to download a ROM and find an English patch, or you can buy it imported, which would be insanely high (I think the one I found was like 140$). So should it have come out in America? Well, maybe, and I would say that of any Fire Emblem game. They will go down into history as some of the best SRPGs made, if not for their depth, then for their simplicity.

-EJ

Tuesday, July 5, 2011

Nuzlocke Update!

So I beat chuck. My team hasn't changed, except that I evolved my Quilava into Typhlosion and my Zubat fainted. Now I need to find a replacement for Zubat... I'm thinking Lickitung or Kangaskhan, but I can't catch Kanga in the Safari Zone for the life of me, and Lickitung (who I'd evolve into Lickilicky) is kinda... meh. I'll figure something out.

So far it's been pretty easy. The beginning was kind of tough with Morty and all, but I'm not expecting any real challenge until I get to Kanto, especially with Red (I have no idea how I'll beat him, but hopefully I can post my battle with him on here with a video, not making any promises). It's really fun to revisit this game again, but the Nuzlocke challenge really hasn't changed much, surprisingly. Maybe Leaf Green will be more difficult.

-EJ

Sunday, July 3, 2011

30 Days: Day 1

Very Fisrt Video Game.

Neezo11: I'm pretty sure it was Super Mario Bros. 3. If not SMB3 than Ms. Pac-Man. But I'm darn sure it was Mario.

Bill:

Elliot:

Miner Tom:

This Week: TOP TEN LANDSCAPES

A landscape is integral to many games, but often it goes under-appreciated. This is a list of my top landscapes.

10-
Metroid Prime 3: Corruption



9-
Mass Effect



8-
Battlefield: Bad Company 2



7-
Modern Warfare 2



6-
The Dig




5-
Minecraft



4-
Call of Duty 4: Modern Warfare



3-
Fallout 3



2-
Final Fantasy XIII



1-
Halo: Reach




What are your top ten?
- Neezo11

Friday, July 1, 2011

Minecraft 1.7 is Out

Here's a nice video posted by Mojang, created by HaatFilms showing off the 1.7 update. There are some nasty bugs that will probably be fixed soon, so watch out for those.

Tuesday, June 28, 2011

Minecraft Breaking News!

Okay, so Notch announced yesterday that the 1.7 update will be broken up into two updates since they really want to push pistons out (pun intended) and have a lot of work to do on the adventure update. This means the adventure update will be in 1.8 rather than 1.7. But he released some cool new information about the adventure update and will be releasing more as time goes on. The most exciting information to me is the future addition of NPC villages. Once the adventure update drops Notch says it's going to change the way minecraft is played, adding reward to what you do normally in game. For more information about this split of 1.7 and the adventure update check out Notch's blog as well as the minecraft wiki that details what features have been split between 1.7 and 1.8.

Nuzlocke update!

As I did last week, I will fill you in on my team and progress in my Soul Silver Nuzlock Challenge. Here's my team:

Muscle (level 33 Machamp) - this guy survived a Flail from Seaking when it was at like 1 HP (Flail does more damage when a Pokemon is at lower HP) AND a Swift from Starmie directly after. I am very proud of this Machamp.
Whirlygag (level 29 Politoed
Charr (level 30 Quilava)
Shinobi (level 25 Scizor)
Erinyes (level 25 Nidoqueeon)
Keese (level 15 Zubat)/Garuda (level 16 Pidgeotto)

As you can see, my general strategy was to get as many fully-evolved Pokemon on my team as possible. Whirlygag actually fainted at one point, but then I reset. Hopefully the Nulocke gods won't smite me down...

Boxed:
Rocky (level 19 Onix)
Byuuki (level 21 Dratini)
Togetaro (level 18 Togetic)
Catobleep (level 13 Tauros)
Oouroboras (level 11 Slowpoke)

My original intention was to use king's rock on my Slowpoke and evolve it into Slowking. Unfortunately, some cool trainers had other ideas. I was lucky enough to find a metal coat on a Magnemite, which I promptly attached to my Scyther and traded it to my Platinum, upon which it evolved into a Scizor. I traded my Poliwhirl to Platinum instead of Slowpoke to evolve it into a Politoed. Then my mom (in the game) was nice enough to give me a Moon Stone so I could evolve my Nidorina. I'm about to fight Chuck (I've been mostly grinding since the last post).

Monday, June 27, 2011

Poop, it's monday! Quick, Pull Together a Minecraft Monday!!!!

It's Monday, 10:00 PM!!! I have almost forgotten to post minecraft monday yet again! Not this time. Improvisation and briefness begin!

1.7 does not currently have a set release date, but it does contain a few interesting features I'm excited for.

It's officially the "Adventure update." No telling what the specifically means until the update drops, but Notch mentioned that it's an attempt to flesh out the game a bit more, make combat more interesting than it already is and essentially reward the player for exploring and gathering. We can expect a possible central quest involving gathering several ancient relics to defeat a boss. This is an idea he mentioned in an interview with Todd Howard of Bethesda.

Two big features to anticipate are Shears and Pistons!

Shears will allow the gathering of leaves, finally, as well as a non lethal way of gathering wool. Initially they were set to defuse TNT, but instead will be able to be picked up with your hands and will be set off with redstone devices only.

Pistons will model after the piston mod but will be much cheaper, and be crafted with wood and cobblestone instead of iron. They won't shoot you or sand into the air like the physics of the original mod, but they will still accomplish the movement of blocks as demonstrated by the mod.

Sticky pistons will be included as well and will offer the first craft-able use for slime balls. Sticky pistons hold on to the block they are moving, so the block moves with the piston.

Here is a video Mojang posted that introduces pistons and displays their physics.



These are going to be huge and will really change the game. The fact that they will actually be able to interact physically with the world will open up many different possibilites. I'm personally excited for lights I can turn on and off and secret book shelf doorways! :) Even a doorway like in the video is amazing to me.

In my opinion, 1.7 is going to be one of the biggest updates we've seen since the dispenser update. It may even be bigger than that update! Notch has been intentionally keeping it a secret, and I've only scratched the surface of what will be included. There is even going to be a new scary mob!

Time to huddle in my cave until 1.7 comes out, then I have to search for a new underground ravine, and defeat the evil monster boss thingy. Miner Tom is preparing to arm up, and pimp out his home with pistons.

Top Ten In-Game Groups

Sorry for a lack of updating last week, I was busy visiting doctors all weekend and most of the week. Yeah, I'm gonna get healthier soon.

For this week we're gonna look at my top ten in-game groups. Of course there are many groups in videogames, but these are my ten favorite.

Number Ten: Vault-Tec Industries



Vault-Tec is the company that designed the nuclear shelters in Fallout. They also ran experiments on the inhabitants. Saving the world while also being evil geniuses? Vault-Tec wins a spot on the top ten.

Number Nine: Task Force 141



Americans and British kicking ass together. An elite squadron of fighters, led by a madman bent on aiding the beginning of World War Three. Yeah, another super cool yet super evil and good group.

Number Eight: The Rebel Alliance



Star Wars fans rejoice! The rebellion has made the top ten. Just from the history aspect the Rebellion is pretty neat, not to mention their cool ships and Princess... Yeah. In all Star Wars games I have played the rebel soldier/rebel heroes are always my best units. I rock with them, they're cool, they get on the list.

Number Seven: S.T.A.R.S.



Racoon City's finest officers join STARS (Special Tactics and Rescue Squad). They are home to some of the most kick ass videogame characters. Wesker? STARS. Chris Redfield? STARS. Jill Valentine? STARS. Rumors have it even Chuck Norris is a member of STARS. Anyhow, they are a cool cop squad.

Number Six: New California Republic (NCR)



NCR is pretty cool. A group of people dedicated the the values of democracy and rule of law AFTER the nuclear apocalypse. Yup, their dedication and similarities to today's democracy (that is, it is all run by money) makes me proud of NCR.

Number Five: The Normandy



The crew and ship itself are pretty cool. Joker is pretty sweet. Dr. Chakwas is awesome. Yup, Commander Shepherd's ship and crew are a fine specimen.

Number Four: United Nations Space Command (UNSC)



The first and last line of defense in space houses Master Chief, arguably one of the most famous videogame characters of all time. The UNSC is pretty bad-ass and Sgt. Johnson, Capt. Keyes and Chief make the UNSC that much cooler.

Number Three: Team Rocket



Two games feature Team Rocket and they appear in more places in the Pokemon universe than any other evil organization. Their constant annoyance and dedication to destroying one kid makes them a joy, a pain, and a laugh all at once.

Number Two: United States Army Rangers



Why wouldn't I hold a special place in my heart for the people who defend my homeland? The Rangers are and always will be one of the most kick-ass groups in gaming and the real world. Rangers Lead The Way.

Number One: Umbrella Corporation



They're Umbrella. What more do I need to say?

Honorable Mention:
- Shinra
- Apeture

Who else would make your list?

- Neezo

Tuesday, June 21, 2011

Nuzlocke Tuesday!

Continuing with my Nuzlocke challenge, I will show you my progress thus far. This is my team:

Charr (level 27 Quilava)
Muscle (level 23 Machop) - this one was an in-game trade, that's why its name is so silly
Oouroboras (level 10 Slowpoke)
Erinyes (level 18 Nidorina)
Garuda (level 16 Pidgeotto)

I also have a Sudowoodo, but I'm planning on replacing it with an Eevee. I only wish Eevee wasn't so low in level when you get him. Boxed Pokemon are:

Togetaro (level 18 Togetic)
Byuuki (level 21 Dratini) - I am very sad about this
Rocky (level 19 Onix) - also an in-game trade

Morty KO'd all three. Dratini was KO'd by Gengar's Shadow Ball, but Togetaro KO'd it with like fifty Extrasensories.  Haunter then came back and ate Togetaro's dream and KO'd it in ONE HIT. But strangely enough, it evolved into Togetic even though it was fainted. Rocky was also KO'd by Haunter's Dream Eater. Also, I'm proud of my haxing skills in beating my rival - I used paralyzed his Crocnaw and Smokescreened it like four times with my Quilava, and Quilava KO'd it with like ten Embers. Very nice. Next up: Gym Leader Chuck! Hopefully I won't be Focus Punched to death...

Wednesday, June 15, 2011

Nuzlocke Challenge

Has anyone done any of the following when playing a Pokemon game?

-Not use Pokemon Centers
-Battle only in "set" mode
-Capture only one Pokemon per route/area
-When a Pokemon faints, NEVER USE IT AGAIN (deposit it forever or release it)

I'm doing all of the above(!) in my current play through of Soul Silver. I'm thinking of scratching the first rule, as I am running out of PP. I treated myself to a level 1 Dratini from my Platinum Version. I'll keep everyone posted here as to how it turns out. Wish me luck!

Monday, June 13, 2011

Munchlax Monday!!!

I am eating Miner Tom's Post today!!! Mwah ha ha ha ha!
Instead, we have MUNCHLAX!





Mmmm. Munchlax.

Sunday, June 12, 2011

Fire Emblem: RD Cuts

Here are some sweet scenes from a sweet game.

Top Ten Storylines

The storyline is an important part of any game, but some stick out above the others. Some games have complex, multi-game storylines while others stick to a simple, one-game story. This is the list of the top ten stories from the games I played.

Number Ten: Indiana Jones and the Fate of Atlantis


Indiana Jones is amazing (what fourth movie?) and always will be. Add Indy to an awesome storyline and you get FoA. Though many fans will bash this game, the basic storyline is excellent. You have three paths you can follow and two endings (well, two successful endings). You can guide Indy as he brawls through the Nazis and finds Atlantis alone. You can use Indy's wits to outwit the Nazis and find Atlantis alone. Or you can team up with the female lead and work through the elements and beat the Nazis to Atlantis as a team. The endings are either solo or duo. Depending if you save the female lead or not you will get one of two endings. Alas, the many choices do not undermine the basic Indiana Jones adventure.

Number Nine: Modern Warfare


Infinity Ward likes to throw us curveballs in Modern Warfare ranging from an unexpected enemy to the death of a main character. The constant thrill of the unknown and the always present sense of danger makes the storyline intense and consuming. The one downside is that you may lose track of the story and forget what you went through while you play. Then again, it is common amongst FPS. Minus that small fault, I would say the story is involved, intense, and in-depth. I am stoked to find out what happens in MW3 this upcoming year!!!

Number Eight: Fallout (series)


The Fallout series is set in a post-apocalypse alternate future, which opens many possibilities. The stroyline is fragmented, which makes it seriously non-linear and hard to connect, but each game continues the storyline in one way or another. The alternate future and nuclear wasteland story makes for an enjoying game and amazing story possibilities. Your choices always influence the outcome and can change the entire wasteland. The stronge customization of the story and intense nuclear wasteland action offset the fragmented and non-cohesive elements very well, or well enough to get to number eight on the list.

Number Seven: Fire Emblem


Fire Emblem was amazing both as a game and as my introduction to a new genre, turn-based-strategy. The story was deep and involved, but not over-the-top. The story was fun and understandable and did not distract from the game itself. It was a classic fantasy story with the same twists and turns, but with its own distinct flavor that made it much better than most other games. The original Fire Emblem for the GBA was the best (well, if you're a purist it is much better than the others) and paved the way for many similar games. Fun, fast, and deep, this storyline is one you can enjoy and remember for ages.

Number Six: The Dig



The Dig is probably a game most people don't know of, but it was one of the best games I ever played. After many changes and drafts, this "movie" was eventually converted into a PC game. Orson Scott Card, the science fiction writer, is credited with being the writer of the script. The storyline is intense and a basic, yet amazing, sci-fi adventure. Astronauts save the planet, end up on another planet, and the main character is an unlikely (yet practical) hero who save an entire alien race and his crew. If you're not into retro games or point-and-click adventures you may not want to play the game, but if you're a sci-fi fan you may want to find the script and story online and give it a browse. It's just as enjoyable a read as a game.

Number Five: Mass Effect



Another Sci-Fi adventure set in the distant future, Mass Effect is an amazingly detailed yet customizable storyline. The overarching story trumps the choices you as a player make, but your choices do influence parts of the overall story. You can be a badass or an angel, a species-ist (loves humans, hates aliens) or a space hippy, an assault soldier or a psychic sniper. Whatever you do, you need to save the galaxy. The depth and detail of the storyline is wonderful and the gameplay and graphics makes this a complete, and amazing game. (Oh yeah, I'm pretty pumped about ME3! I want to see how this all ends!!!)

Number Four: Halo (series)


I think I'm a sucker for fantasy/sci-fi storylines... or that's all we're given in the videogame world. Anyhow, Halo is a classic story in the world of gaming. One super soldier stands between the extinction of the human race and its survival. One man stands on the brink of immortality. One man ruins the entire plans of an empire. One man kills the largest threat to sentient beings. One man and his gun. Master Chief is one of the most memorable characters in videogame history and the protagonist of one of the best storylines in game history. I doubt I need to explain the storyline much more, but this is one FPS that does not suffer what I mentioned earlier.

Number Three: Resident Evil (series)


Resident Evil is a complex storyline with many twists and turns, all of them good. Bioweapons are a modern danger (well, maybe not to the extent of Resident Evil) and these games play on our worries as human beings of this time. Large, evil corporations ruining the world and causing unimaginable mayhem, evil, and disasters around the globe. Few people stand a chance against these nightmares, and stuck in the complex schemes of evil men fewer actually survive. The chracters are in-depth and believable and the plots are evil and detailed.

Number Two: Final Fantasy VII (series, extended)



Possibly one of the most complicated and twisted storylines of all time, Final Fantasy Seven can boast its storyline as one of the best. The focus on minute details and complicated twists makes my brain hurt. Seeing the entire storyline at a glance is impossible. This complex web of mysteries and mayhem has been made into many different games and the storyline keeps growing. The intensity of FFVII and its immense, complex storyline makes it one of the best ever.

Number One: Starcraft (series)



Starcraft has a simple sci-fi story of aliens and humans fighting out for survival. But it is the details and immense size of the story that makes it great. In the original games (Starcraft and Brood War) you got the storyline from all three races and got all the angles on the events of the Starcraft universe. This well-rounded and huge storyline is one of my favorites. It gets top billing for its details, relationships, well-roundedness, and immense scale. I waited for years for SC2 and one major reason was the storyline, I needed to know what happened next.

What stories are your favorites? Comment below.