Here's a nice video posted by Mojang, created by HaatFilms showing off the 1.7 update. There are some nasty bugs that will probably be fixed soon, so watch out for those.
Showing posts with label miner tom. Show all posts
Showing posts with label miner tom. Show all posts
Friday, July 1, 2011
Tuesday, June 28, 2011
Minecraft Breaking News!
Okay, so Notch announced yesterday that the 1.7 update will be broken up into two updates since they really want to push pistons out (pun intended) and have a lot of work to do on the adventure update. This means the adventure update will be in 1.8 rather than 1.7. But he released some cool new information about the adventure update and will be releasing more as time goes on. The most exciting information to me is the future addition of NPC villages. Once the adventure update drops Notch says it's going to change the way minecraft is played, adding reward to what you do normally in game. For more information about this split of 1.7 and the adventure update check out Notch's blog as well as the minecraft wiki that details what features have been split between 1.7 and 1.8.
Monday, June 27, 2011
Poop, it's monday! Quick, Pull Together a Minecraft Monday!!!!
It's Monday, 10:00 PM!!! I have almost forgotten to post minecraft monday yet again! Not this time. Improvisation and briefness begin!
1.7 does not currently have a set release date, but it does contain a few interesting features I'm excited for.
It's officially the "Adventure update." No telling what the specifically means until the update drops, but Notch mentioned that it's an attempt to flesh out the game a bit more, make combat more interesting than it already is and essentially reward the player for exploring and gathering. We can expect a possible central quest involving gathering several ancient relics to defeat a boss. This is an idea he mentioned in an interview with Todd Howard of Bethesda.
Two big features to anticipate are Shears and Pistons!
Shears will allow the gathering of leaves, finally, as well as a non lethal way of gathering wool. Initially they were set to defuse TNT, but instead will be able to be picked up with your hands and will be set off with redstone devices only.
Pistons will model after the piston mod but will be much cheaper, and be crafted with wood and cobblestone instead of iron. They won't shoot you or sand into the air like the physics of the original mod, but they will still accomplish the movement of blocks as demonstrated by the mod.
Sticky pistons will be included as well and will offer the first craft-able use for slime balls. Sticky pistons hold on to the block they are moving, so the block moves with the piston.
Here is a video Mojang posted that introduces pistons and displays their physics.
These are going to be huge and will really change the game. The fact that they will actually be able to interact physically with the world will open up many different possibilites. I'm personally excited for lights I can turn on and off and secret book shelf doorways! :) Even a doorway like in the video is amazing to me.
In my opinion, 1.7 is going to be one of the biggest updates we've seen since the dispenser update. It may even be bigger than that update! Notch has been intentionally keeping it a secret, and I've only scratched the surface of what will be included. There is even going to be a new scary mob!
Time to huddle in my cave until 1.7 comes out, then I have to search for a new underground ravine, and defeat the evil monster boss thingy. Miner Tom is preparing to arm up, and pimp out his home with pistons.
1.7 does not currently have a set release date, but it does contain a few interesting features I'm excited for.
It's officially the "Adventure update." No telling what the specifically means until the update drops, but Notch mentioned that it's an attempt to flesh out the game a bit more, make combat more interesting than it already is and essentially reward the player for exploring and gathering. We can expect a possible central quest involving gathering several ancient relics to defeat a boss. This is an idea he mentioned in an interview with Todd Howard of Bethesda.
Two big features to anticipate are Shears and Pistons!
Shears will allow the gathering of leaves, finally, as well as a non lethal way of gathering wool. Initially they were set to defuse TNT, but instead will be able to be picked up with your hands and will be set off with redstone devices only.
Pistons will model after the piston mod but will be much cheaper, and be crafted with wood and cobblestone instead of iron. They won't shoot you or sand into the air like the physics of the original mod, but they will still accomplish the movement of blocks as demonstrated by the mod.
Sticky pistons will be included as well and will offer the first craft-able use for slime balls. Sticky pistons hold on to the block they are moving, so the block moves with the piston.
Here is a video Mojang posted that introduces pistons and displays their physics.
These are going to be huge and will really change the game. The fact that they will actually be able to interact physically with the world will open up many different possibilites. I'm personally excited for lights I can turn on and off and secret book shelf doorways! :) Even a doorway like in the video is amazing to me.
In my opinion, 1.7 is going to be one of the biggest updates we've seen since the dispenser update. It may even be bigger than that update! Notch has been intentionally keeping it a secret, and I've only scratched the surface of what will be included. There is even going to be a new scary mob!
Time to huddle in my cave until 1.7 comes out, then I have to search for a new underground ravine, and defeat the evil monster boss thingy. Miner Tom is preparing to arm up, and pimp out his home with pistons.
Monday, June 6, 2011
Minecraft Monday!!
Hello fellow Minecraft players. It's a bright new week. Lets talk about Minecraft.
After 1.6, Notch came out with six or so subsequent updates to fix any bugs created by 1.6. He also changed some functionality of existing items. I'll go over them.
Bonemeal can now grow tall grass, and on occasion flowers, when you use it on grass.
Glowstone and wool now only take 4 pieces of glowstone or string to craft.
Glowstone must be gathered with a pickaxe so its a bit tougher to gather, but when it's gathered it yields up to 4 glowstone dust. This is very good, because before it wasn't worth tromping through the nether trying to gather 9 glowstone dust only yielding one from every glowstone you broke. Much much more efficient now.
So, surprisingly, that's really it. Notch said himself we shouldn't be getting another update until the 1.7 update. But, something exciting he mentioned was that the 1.7 update will be the adventure mode update! Exciting. The only details we really have about this update is that it will be a more controlled version of the existing game. I'm hoping it has controllable limits and more of a narrative, and NPC villages. That would be an excellent update.
After 1.6, Notch came out with six or so subsequent updates to fix any bugs created by 1.6. He also changed some functionality of existing items. I'll go over them.
Bonemeal can now grow tall grass, and on occasion flowers, when you use it on grass.
Glowstone and wool now only take 4 pieces of glowstone or string to craft.

Glowstone must be gathered with a pickaxe so its a bit tougher to gather, but when it's gathered it yields up to 4 glowstone dust. This is very good, because before it wasn't worth tromping through the nether trying to gather 9 glowstone dust only yielding one from every glowstone you broke. Much much more efficient now.
So, surprisingly, that's really it. Notch said himself we shouldn't be getting another update until the 1.7 update. But, something exciting he mentioned was that the 1.7 update will be the adventure mode update! Exciting. The only details we really have about this update is that it will be a more controlled version of the existing game. I'm hoping it has controllable limits and more of a narrative, and NPC villages. That would be an excellent update.
So, I've got my gear, I've lit the nether portal. Time to get me some glow stone to deck my cave out.
-Miner Tom
Monday, May 30, 2011
Minecraft Monday! 1.6 Update
Maps: Maps are a great new addition to the game. They are composed of 8 paper and 1 compass and are crafted like this:

When you create a map it centers on it's origin of creation, and as you walk it slowly fills in your world and marks your location in real time with a small white arrow. Once you reach the edge of a map, your indicated location disappears. To continue mapping your world you can make a new map that will be centered on it's point of origin as well, and is distinct from your previous map. Each map is labeled in a sequential according to the order it was made. For instance, your first map will be labeled map_0 and from then on map_1 and so on. It's the only item you hold with two hands and it looks like this in game:
Trapdoors: In addition to maps, trapdoors (hatches) have been added as well. They are crafted like this:

Trapdoors are placed on an adjacent block and appear on the bottom of the block they are placed. When the block they are attached to is broken, they fall off (exactly like traditional doors). Water cannot pass through trapdoors, so they can function as a compact water stopper for various traps. Trapdoors can also be used in conjunction with lava and pressure pads to make simple traps. A really cool idea for trap doors are using them for "draw bridges" so to speak. The look like this:

The idea is essentially a system where all the doors open in conjunction using a redstone circuit and you can walk on top of them. I haven't personally found a very efficient way of doing this yet, but I'm sure there will be people who do.
Also, tall grass has been added as the new source for wheat seeds, which means you can't use the hoe to gather seeds. Instead you can punch the tall grass and have a chance of it dropping seeds. I'm not aware if it grows in existing pre 1.6 generated maps, but you should be able to find it in any newly generated territory.
Notch added a TON of bug fixes (notably, nerfed water effects, and cart boosters.) For a complete list of all the updates check out this post on Notch's blog, and for additional bug fixes added in later editions of 1.6 check out the entries that come after that post.
Whenever I need more info about minecraft I always use Minepedia. It's Minecraft Monday's primary source! (In addition to Notch's blog.)
As Minecraft Monday goes on I will highlight various topics in the Minecraft world, such as updates, adventure maps, mods, texture packs, skins and maybe even lets players I really enjoy watching. I hope you enjoy my postings!
Until then, it's dark, a creeper is outside my door and I have to figure out how to keep myself occupied. I know! DIG!
-Miner Tom
Monday, May 23, 2011
Minecraft Monday!
It's Monday, and that means our first edition of Minecraft Monday! So lets get to it.
This week the 1.6 update is planned to be released. It's features include:
"Map item.
Shift-clicking objects in crafting windows will place the crafted item in your inventory.
Mass bug fixes from various sources, including the wiki's known bugs page. On May 11th alone, Notch fixed 31 bugs and on May 12th he fixed a further 34.
Notable fixes include:
Minecart collisions causing extreme velocities (Minecart bug boosting will not work)
Boat/Water elevator nerfs
Beds in the Nether are fixed
Fire will no longer spread infinitely
Nether portals will work in SMP.
Powered Rails will provide a larger boost.
Powered Minecarts will be more powerful.
Hatches. 'They work just like normal doors, except flat. They require a solid block next to them for various reasons. They do NOT let water pass through, unfortunately. They open upwards.'"
So, in a nut shell, a lot of bugs have been fixed, nether will be in smp, primitive cart boosters (relying on parallel carts) has been fixed, and hatches have been added! I'm really excited for this update, personally. Even if there aren't many "new" additions (hatches) there will be many streamlined fixes enhancing game play experience in general.
It also makes me wonder, even though parallel mine cart boosters will be broken now, a plus to this could be compacting mine cart stations down even more, by allowing tracks to run right next to each other without affecting the speed of carts. It would be great, but it is definitely a downfall for mine cart enthusiasts who will now have to get in the ground to get gold to make booster tracks. It gives people something to do, at least.
I'm excited about hatches. I'm expecting a youtube reenactment of lost. How about adding a smoke monster while your at it notch? Or at least a modder could throw it in. How about it? Polar bears and a smoke monster.
Speaking of monsters and strange islands, Notch confirmed on his twitter that he's working on a "Sky Realm," essentially the opposite of the nether. That's exciting, but I'm strongly hoping it takes inspiration from this idea.
This idea is so well thought out, and brilliant. I mean, seriously, sky whales. That would be epic.
Whatever this sky realm turns out to be, I hope it opens doors to the "recreational flight" that Notch mentioned he'd add at some point. There should be new mobs, sky oriented, and special items that allow for flight.
So, looks like that's all I got for this week. Uh-oh, the sun is setting and I didn't get any coal yet. Better go mining, because making charcoal is for wusses (not really...I do it all the time, but I gotta live up to that title of "Miner Tom.")
-Miner Tom
Subscribe to:
Posts (Atom)

